Friday, June 19, 2015

Pebble app & Matejdro Notification Center not working

I wrote this morning to the developer of the Notification Center for the Pebble, because the latest updates completely broke the app, and now I'm having quite some problems with notifications and with the connection to the Pebble. Something terrible was changed.
Let's see if I get response. I hope the dev of this app does have more motivation today, because this is a very urgent problems.

Meanwhile I also contacted the Pebble Team about their official Pebble app. It does not work with apps installed on the sdcard. Should be solvable, but the problem with apps not being recognized from the pebble app (and turned off!) at device startup is reported for month now. Remailed it a week ago, and today again. It's urgent. At the moment it's totally unreliable and almost useless to me using an original Pebble. *sigh*

Wednesday, June 17, 2015

Lara Croft GO Hits Android Later This Year

E3 - Once the biggest gathering for everything gaming, now only a shadow left. But... but this year it's getting forward. And so many companies promoting their games and ideas to the public there.

Square Enix announces Lara Croft GO coming to Android.
Screenshot taken from video. © by Square Enix Montreal. All rights reserved.
This is something very new. A fine new optic, perfect for mobile devices, with smooth animations and hopefully nice puzzles to solve. What you can see in the demo in fact looks so slick, that you want to touch your screen immediately.
Square Enix got big into mobile last year, and seems to continue this course by offering some unique gameplay for the mobile touch based gaming world.

The GO series aims to be a new experience especially for tablets and smartphones. But now we have to patiently wait for the release as it is scheduled vagely as "later this year". Ever wished the year will be over quickly? Nah. Patience... :)

[via Talk Android]

C:geo With Huge Update

Just because it touches Android, I'll give you a note here about an article I posted on Geocaching Hunters.
If you like Geocaching and rock an Android phone, you might want take a look on that. Especiall if you like Geokrets like I do. It will suprise you.

Just mentioning ;)

Wednesday, March 25, 2015

How to get Google Maps working again: Other Location Providers Can Interfere

If you have a lot of crashes with Google Maps, like there is on the Pipo T9 with 4.4.2 KitKat, then there is a possible solution for you now.

The rare problem can occur if you have Network Location (µg UnifiedNlp for GAPPS-free devices and possibly other Location provider middleware) installed.
These are, like on the Pipo T9, integrated by default. If that is the case, you can't uninstall it, but on most devices you can deactivate it in Settings -> Apps -> All. (It's often referred as "Network Location" in the apps list).

After you got rid of it, Google Play Services should be the only Location provider on your device. Reboot it and Google Maps should work again. At least it's the case on my Tablet. Yay.

There is no definitive explanation why this happens. And obviously it's rare. There was nothing found on the web in particular about Google Maps crashing on almost every Pan & Zoom or when navigating. I assume these alternative location providers interferes with Google Play Services which has its own.

Like always, do this at your own risk. You should be able to reenable it if something won't work, or you have disabled the wrong location provider.

Please note: If you get a warning about Google Play Services being restored to the factory version, cancel disabling. It's not the one you are looking for :). This needs to be installed unless you know what you're doing.

Sunday, December 7, 2014

Google Use App2sd And Don't Raid Our Smartphone Memory

Something that bugs me for a long time. Google does not make their apps installable on sdcard or internal device storage. It must be installed to the app storage.
With the ongoing updates to material design the amount of memory the apps need is increasing.
Many devices do have a separate app storage. Devices still selling in stores are sometimes even have only 512MB space for apps. Even more with 1024MB and the better ones with 2048MB.
Not all devices, like the newer Nexus devices can use up the whole memory for apps.
The Nexus S for example has 1024MB app-storage (free to use 980MB according to storage in settings). The other space is marked as USB storage and thus can't be used by Google Android apps.
It really drives me nuts. I have a Pipo T9 Octa Core tablet with 32GB internal storage and 32GB sdcard. And still have to get rid of apps, because Google is not the only one who doesn't care for anything other than app storage. And the Pipo has 3072MB storage for apps.
But let's see how Google is wasting precious memory:

  • Play Store: 15.2MB
  • YouTube: 19MB
  • Play Music 22.3MB
  • Maps 26.7MB
  • Hangouts 33.5MB
  • Inbox 44.6MB
  • Google+ 17.2MB (Data app storage only + 42.7MB) = 59.9MB
  • Chrome 68MB (clean install + much more app storage only data)
  • Google Search 43.9MB (Data app storage only + 29MB) = 73MB
  • Google Play Services 43.5MB (Data app storage only + 43.4MB) = 87MB

Total Google only apps (w/o system services and app storage usage): 449MB
Your device memory for apps:
512MB = 87.7%
1024 MB = 43.85%
2048 MB = 21.92%

With Google+ the only installabe app on sdcard and then uses over 42MB on data, only in this precious storage, is beyond me.
I refuse to install Google Chrome because of that. It could be easily making usage of internal overall storage. If someone has a problem with security issues, okay. Make a warning and let me install it either way. I can't even install games that USES sdcard, because to install it there, the device must have sufficient space left in the app storage.
So, I consequently stop using 3rd party apps that don't let me move it to the sdcard. Do you hear app devs?
But some Google apps, I have no choice. And that is really, really annoying. Every megabyte counts, still in 2014.

Friday, November 14, 2014

FireTV is here at last

Because my PS3 ran permanently, and it used a lot of power cobined with an awesome soundscape of working vents, I decided to give FireTV a try.

It worked out of the box like a Kindle Fire tablet, and I could use it after the update right away. The menus are better than in the PS3 app. And it has a lot of additional features. I can install Android-apps and therefore connect to many TV-stations, video on demand services and even Internet radio. I couldn't get the screen mirroring working by now, but since it's miracast compatible it should work.
It's quick. much quicker than on the PS3. The very tiny, nice little flat box fits everywhere.
Connected to the TV via HDMI and the digital audio Receiver via optical cable it is a good experience.
But there are some caveats depending on your hardware. For example, my TV is a standard 1080p one. But the FireTV only recognizes a 720p resolution. And it won't let me manually switch to 1080p. So while this is no big deal for me, some quality focused people can't accept it. A new TV in my case would be the only solution. I don't know why this happens. I'll keep on investigating and contact Amazon for this.
The biggest downturn is the lack of YouTube! You read that right. No YouTube app that works with FireTV at the moment.  Not good, and make me want to have a Chromecast in addition.

Other than that the box is fast and even games run great. Yes games. Like mentioned you can run Android apps and there are some games optimized for the FireTV. Even with the standard Bluetooth FireTV remote, you can use some of them. For other you might need the separately sold Game Controller. I'll use it for media consumption, so gaming won't be that big of a deal, but the Quad-core heart working inside is fast enough to handle it well.

So after 2 days I can say, it totally will save power, time and nerves using the FireTV instead of the PS3. For the content, you are not only limited to Amazon, but can use other services, too. YouTube is a must for the future. Do you hear, Amazon?